Notes from building NullBound. Design choices, technical stories, milestone recaps.
v0.76 closed Friday. The T1 dungeon now has the full combat loop running end-to-end: nine new enemies across five archetypes, treasure rooms scattered through it with locked doors, and a real boss fight against Vector,…
v0.73 shipped thirteen features and none of them change anything the player can see. It's a cleanup milestone before the alpha push. I gave it its own release so the churn could land somewhere without blocking feature…
The v0.71 milestone closes with four alpha protocols playable end-to-end: CORE-1, Sentinel, Seeker, Spectre. They each have a passive, a weapon, an active ability, and a dash — and the dash is where the identity lands…
NullBound has a public home now. It's one HTML file, about eight hundred lines, hand-written, with a data-URI favicon. It deploys to Cloudflare Pages in under a minute on every push to main. That's the whole thing, and…