Family entries summarize what shipped. Build tags beneath each family list the individual patches. Permalink anywhere via the #v0-XX or #v0-XX-YY anchor.
CORE-1 scavenges, Sentinel digs in behind armor and a barrier, Seeker slips into stealth on dash, Spectre charges a sniper round and marks targets with a drone. Crits now read on screen — bigger bolder numbers, a bright hit-flash, and screen shake scaled to the hit.
Agility scales weapon damage and fire rate, Focus amplifies crits and cuts cooldowns, Speed makes you fast and stretches deployables, Luck spikes crit chance and loot rarity. Every stat now matters.
Charms, gear, equipped elements, and timed buffs all inject weapon modifiers at the moment of fire — homing rounds, crit boosts, element swaps all compose cleanly. Q cycles your channeled element mid-run.
Any chassis + trigger mechanic + projectile + damage profile + stat-scaling composes into a unique weapon. Bullet feedback bar shows reload, charge, overheat, and cooldown state at a glance.
Enemies target by perceived threat, not "always chase the player." Decoy flares pull aggro, high-threat turrets draw fire, and zero-threat equals full invisibility. Hazard and consumable polish pass bundled.